265 CDM PYTHON GAME

265 : CDM PYTHON GAME

Design render

How it works

This project implements a hardware-rendered Snake game targeting Tiny Tapeout using digital Verilog logic and a VGA display interface.

Architecture Overview

  1. VGA Signal Generator: Converts the 25.175 MHz pixel clock into standard 640x480 @ 60Hz timing signals (hsync, vsync, video_on).
  2. Coordinate & Grid Mapping: Maps the 640x480 resolution into a 20x15 cell grid (each cell is 32x32 pixels).
  3. Snake Game Logic: Runs movement and game state logic on every frame tick (v_cnt == 480).
    • Supports directional controls with anti-180° turn prevention.
    • Handles body segment shifting across a register array.
    • Detects collision between the snake's head and food to trigger dynamic length growth (snake_len).
    • Pseudo-randomly relocates food upon consumption.
  4. PS/2 Keyboard Decoder: Decodes serial clock (ui_in[4]) and data (ui_in[5]) signals from an external PS/2 keyboard to extract arrow key presses.
  5. Pixel Pipeline: Determines color generation on-the-fly ("beam racing") without requiring an external frame buffer memory:
    • Green: Snake head & body segments
    • Red: Food block
    • Blue: Playfield background
    • Black: Blanking / Non-active display region

How to test

In Web Simulator (VGA Playground)

  1. Select the Gamepad preset or click directly on the game preview canvas.
  2. Use your keyboard's Arrow Keys (or ui_in[3:0] buttons) to direct the snake.
  3. Drive the snake into red food blocks to verify growth logic.

On Physical ASIC / FPGA Hardware

  1. Connect a Tiny Tapeout VGA PMOD to uo_out[7:0].
  2. Connect a PS/2 Keyboard adapter to ui_in[4] (Clock) and ui_in[5] (Data), or connect directional push buttons to ui_in[3:0].
  3. Provide a standard 25.175 MHz system clock to clk and release active-low reset (rst_n = 1).

External hardware requirements

  • VGA PMOD: Standard Tiny Tapeout 6-bit R2R DAC VGA PMOD (mapped to uo_out[7:0]).
  • Display: Standard VGA-compatible monitor accepting 640x480 @ 60Hz.
  • Input Device: PS/2 Keyboard or directional push buttons wired to ui_in[5:0].

IO

#InputOutputBidirectional
0Button UpR1
1Button DownG1
2Button LeftB1
3Button RightVSync
4PS2 ClockR0
5PS2 DataG0
6B0
7HSync

Chip location

Controller Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Analog Mux Mux Mux Mux Mux Mux Mux Mux tt_um_chip_rom (Chip ROM) tt_um_factory_test (Tiny Tapeout Factory Test) tt_um_ieee_LDO (LDO) tt_um_chip_ieee_analog (IEEE Bandgap Reference) tt_um_snn_voice_calculator_mauro_ciccone (snn-voice-calculator) tt_um_hx2003_delay (4 Channel - 32 Tap Programmable Delay with Delay Locked Loop Calibration) tt_um_adxl362_test (tt_um_adxl362_test) tt_um_larsnit_cfar (1D CA/GO/SO CFAR radar detector) tt_um_abeccari_swsynth (Sine Wave Synthesizer) tt_um_dpi_adexp (AdExp DPI Neuron ) tt_um_140oo041_fpu130 (FPU-130) tt_um_blonghi_uart (uart) tt_um_directsgg_mini_proceo_8bit (Mini 8-bit Processor) tt_um_umaece1982_lfsr (Low-Power LFSR-Based Test Pattern Generator) tt_um_deploy_timer (launch deployment timer) tt_um_urish_simon (Simon Says memory game) tt_um_nimelli_kinematic_wave_engine (Kinematic Wave Engine) tt_um_multi_seg_monitor (Multi Segment Monitor) tt_um_UART_TX (project) tt_um_crc8_lfsr (CRC-8 Serial 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