493 DreiMann

493 : DreiMann

Design render
  • Author: Benjamin Lehner
  • Description: DreiMann is a game that requires two dice and can be played in a group of at least three people. It is often used as a party game. This implementation replaces the dice and displays the current move on a seven-segment display.
  • GitHub repository
  • Open in 3D viewer
  • Clock: 50000 Hz

How it works

DreiMann is a game that requires two dice and can be played in a group of at least three people. It is often used as a party game. This implementation replaces the dice and displays the current move on a seven-segment display.

A move consists of rolling two dice. To do this, one person must press both buttons. The result is shown on the 7-segment display.

Possible dice combinations and their display:

  • Both dice show the same number (double): the number is displayed (1-6)
  • “21” - one of the dice is 1 and the other is 2: all LEDs on the display light up
  • Exactly one 3 - one of the dice shows 3 and the other does not: the 3 horizontal lines on the display light up
  • None of the above dice combinations: only the middle line on the display lights up

Game explanation:

  • At the beginning, there is no DreiMann.
  • During the round, both dice are rolled in turn (both buttons pressed).
  • If a double is rolled (number 1 to 6 on the display), the person who rolled the result can give the number of minus points shown to another person.
  • If a “21” is rolled (all LEDs light up), each person in the round receives one minus point.
  • If there is no DreiMann, rolling a 3 makes you the DreiMann (the 3 horizontal lines light up). You remain the DreiMann until you roll exactly a 3 on your turn.
  • If there is already a DreiMann and another person rolls a 3, the current DreiMann receives a minus point. Minus points from a double (see above) may not be given to the DreiMann.

If a different combination of dice is rolled (middle line), nothing happens. After rolling a result, it is the next person's turn.

Have fun playing!

How to test

Connect the hardware. Get together with a few friends and try playing the game. Don't forget to have fun.

External hardware

Two buttons (pin 0 and pin 1) are required to execute the dice rolls. To execute a dice roll, the pin must be set to HIGH (1). By default, the pin should be set to LOW (0).

An additional switch can be connected to pin 2, which can be used to switch between common cathode and common anode of the 7-segment display. By default (LOW), this display is set to common anode.

For visualization, a 7-segment display must be connected to the output (pin 0 to pin 7).

IO

#InputOutputBidirectional
0roll_dice_1segment_0
1roll_dice_2segment_1
2switch_common_cathode_anode_7segmentdisplaysegment_2
3segment_3
4segment_4
5segment_5
6segment_6
7segment_7

Chip location

Controller Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Analog Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Analog Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux tt_um_chip_rom (Chip ROM) tt_um_factory_test (Tiny Tapeout Factory Test) tt_um_oscillating_bones (Oscillating Bones) tt_um_sonos_flash_party (SONOS Flash Party) tt_um_tinyflash (Tiny Chaos) tt_um_tnt_rf_test (TTSKY25A Register File Test) tt_um_wokwi_442983115801432065 (TimosChip) tt_um_wokwi_442977603880750081 (My first Wokwi project) tt_um_wokwi_442980274206980097 (Lauflicht_HTL_Leonding) tt_um_wokwi_442985235137668097 (Chip) tt_um_wokwi_442977476137901057 (Paircheck) tt_um_seven_segment_games (7-segment-games) tt_um_wokwi_442977465750697985 (Auberger tiny tapeout) tt_um_wokwi_442983567899298817 (Template copy) tt_um_wokwi_442977846716359681 (Tiny Tapeout) tt_um_wokwi_442983760106473473 (Tiny Tapeout Test) tt_um_Max00Ker_Traffic_Light (Traffic Light Controller) tt_um_wokwi_442983721200099329 (Piffl first Wokwi project) tt_um_strasti 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