549 Dog Battle Game

549 : Dog Battle Game

Design render

How it works

Dog Battle Game is a VGA-based game engine featuring 4 animated "dogs" (colored boxes) that bounce around the screen with physics simulation.

The design includes:

  • Physics engine: Friction (0.99x decay per frame), elastic collisions, wall bouncing
  • 4 dogs: Each with individual position, velocity, mass, and color
  • Collision detection: Hit counters track when dogs collide with each other
  • VGA output: 640x480 @ 25MHz pixel clock with RGB color and sync signals

The game runs continuously, updating positions once per frame (60 FPS) with realistic physics including momentum conservation and energy loss on collisions.

How to test

Connect a VGA monitor to the output pins. The game will start automatically on power-up and run continuously.

Output pin mapping:

  • Pins 0-1: VGA sync signals (HS, VS)
  • Pins 2-3: VGA blue (2 bits)
  • Pins 4-5: VGA green (2 bits MSB)
  • Pins 6-7: VGA red (2 bits MSB)

External hardware

VGA monitor with 640x480 resolution support. Connect via standard VGA cable or appropriate PMOD adapter.

IO

#InputOutputBidirectional
0vga_vs
1vga_hs
2vga_b0
3vga_b1
4vga_g1
5vga_g2
6vga_r1
7vga_r2

Chip location

Controller Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux Mux tt_um_chip_rom (Chip ROM) tt_um_factory_test (Tiny Tapeout Factory Test) tt_um_htfab_asicle2 (Asicle v2) tt_um_urish_simon (Simon Says memory game) tt_um_dlmiles_ringosc_5inv (Ring Oscillator (5 inverter)) tt_um_rejunity_vga_logo (VGA Tiny Logo) tt_um_rejunity_sn76489 (Classic 8-bit era Programmable Sound Generator SN76489) tt_um_wokwi_392873974467527681 (PILIPINAS_IC) tt_um_wokwi_442081253563458561 (PRISM 8 with TinySnake) tt_um_waferspace_vga_screensaver (Wafer.space Logo VGA Screensaver) tt_um_rejunity_z80 (Zilog Z80) tt_um_MichaelBell_tinyQV (TinyQV Risc-V SoC) tt_um_calonso88_spi_i2c_reg_bank (Register bank accessible through SPI and I2C) tt_um_htfab_caterpillar (Simon's Caterpillar) tt_um_gf0p2_faust_top (Silly-Faust) tt_um_htfab_cells (Cell mux) tt_um_zedtc1_top (Zedulo TestChip1) tt_um_essen (2x2 MAC Systolic array with DFT) tt_um_BLE_RX (SCµM-BLE-RX) tt_um_kianV_rv32ima_uLinux_SoC (KianV uLinux SoC) tt_um_schoeberl_wildcat (Wildcat RISC-V) tt_um_vga_clock (VGA clock) tt_um_digital_clock_example (7-Segment Digital Desk Clock) tt_um_rejunity_vga_test01 (VGA Drop (audio/visual demo)) tt_um_a1k0n_nyancat (VGA Nyan Cat) tt_um_proppy_megabytebeat (megabytebeat) tt_um_javibajocero_top (MarcoPolo) tt_um_kercrafter_leds_racer (LEDs Racer) tt_um_noritsuna_CAN_CTRL (CAN Controller for Rocket) tt_um_algofoogle_raybox_zero (raybox-zero TTGF0p2 edition) tt_um_flummer_ltc (Linear Timecode (LTC) generator) tt_um_dlmiles_bad_synchronizer (Example of Bad Synchronizer) tt_um_multi_bit_puf_wrapper (One Bit PUF) tt_um_algofoogle_vgaringosc (Ring osc on VGA) tt_um_lisa (LISA 8-Bit Microcontroller) tt_um_mmorri22_lockpick_game (Notre Dame - Lockpick Game TT Example) tt_um_simple_riscv (Simple RISC-V) tt_um_mmorri22_cse_30342 (Notre Dame - CSE 30342 - DIC - Advanced FSM Final Project Example) tt_um_zacky1972_PVTMonitorSuite (PVTMonitorSuite) tt_um_SophusAndreassen_dogbattle (Dog Battle Game) tt_um_frequency_counter (Frequency Counter SSD1306 OLED) tt_um_wokwi_445338187869298689 (WokwiPWM) tt_um_kbeckmann_flame (Flame demo) tt_um_2048_vga_game (2048 sliding tile puzzle game (VGA)) tt_um_spi_cpu_top (Super-Simple-SPI-CPU) tt_um_urish_usb_cdc (USB CDC (Serial) Device) tt_um_htfab_vga_tester (Video mode tester) tt_um_dlmiles_ddr_throughput_test (DDR throughput and flop aperature test) tt_um_dlmiles_loopback (GF180MCU loopback tile with input skew measurement) tt_um_thezoq2_quickscope (Quickscope) tt_um_MATTHIAS_M_PAL_TOP_WRAPPER (easy PAL) tt_um_htfab_rotfpga2 (ROTFPGA v2)